literature

LOL Champion Concept: Morgenstern

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Name: Morgenstern, The Grey Lasher

Role: Fighter
Secondary: Tank

Male, Human

Appearance: Morgenstern has neck-length grey hair and grey eyes. He wears a brown haori-styled coat with a gold and red waistband around his stomach, with brown pants and reddish-brown boots on his feet. He wields a long red whip with a custom-insert for setting balls on the end.

Residence: Morgenstern is from Demacia.

Related Champions: Garen, Lux, Katarina, Talon

Health: 587.3 (+89)
Attack Damage: 58.455 (+4.2)
Health Regen: 8.2975 (+0.75)
Attack Speed: 0.641 (+3%)
Mana: 308.3 (+38)
Armor: 25.827 (+3.6)
Mana Regen: 6.875 (+0.6)
Magic Resist: 31.575 (+1.25)
Range: 350/Pseudo-Ranged, similar to Thresh
Movement Speed: 340

Passive: Interchangeable Ball
Morgenstern can switch-out the ball/tip on the end of his whip with numerous differing ones, adding certain effects to his abilities, giving him great versatility in how his abilities affect his enemies. They are found in the in-game store, and can be purchased for an appropriate amount of Gold according to it's effects, with the purchased ball/tip replacing the one currently in use. However, he can switch them out once every 5 to 2 minutes, and can only have ONE in use at a time, they do not stack or combine. (This is shown via the timer on the passive itself once a new ball/tip is purchased. It scales down with each rank of his Ult.) He CAN change them out before the timer runs out, but it will cost him an extra 200 Gold each time.

Metal Ball- Freely available at any time in the game. This is what Morgenstern starts every game with by default, and adds no additional effects to his abilities, but increases his attack speed by 20%.

Steel Ball-Costs 450 Gold. Adds 10% to Morgenstern's overall AD, but adds no additional effects to any of his abilities.

Platinum Ball- Costs 900 Gold. Adds 20% to Morgenstern's overall AD, but adds no additional effects to any of his abilities.

Spiked Ball- Costs 1000 Gold. Adds no additional AD or AP, but adds the following effects to his abilities:
Q: Spike Puncture- Causes units to take additional damage-over-time from the second active, based upon 10% of Morgenstern's Max AD.
W: Spikes shoot up around the edges of the targeted area of the ability, damaging units they strike. (Deals reduced damage to units already struck by the main ability)
E: Extends the range of the ability by 100.
R: Units on the edge are slashed by the spikes on the ball, taking damage-over-time after the main damage is dealt.

Renewal Ball- Costs 1000 Gold. Adds no additional AD or AP, but adds the following effects to his abilities:
Q: Flail Siphon- Morgenstern is healed for 5% of his missing health for each unit struck by the second active, maximum of 30% heal.
W: Each unit killed by the ability reduces the cool-down by 0.5 seconds.
E: Revitalizing Spin- The MP cost is refunded by 5% for each unit hit, up to 50% of the MP cost.
R: Morgenstern is granted CC immunity during use, but the total time of channeling, and thus damage, is reduced by 1/2, to 3 seconds.

Heavy Ball- Costs 1200 Gold. Adds no additional AD or AP, but adds the following effects to his abilities:
Q: Weigh Down- The unit tethered is slowed by an additional 20%.
W: Dizzying Crash- The Ball itself slams down at the end of the radius of the ability. Units inside it's 200-range radius are stunned for 1 second.
E: Weighty Spin- Non-champion units struck by this are knocked back a small distance.
R: Units struck by the outer portion of the ability are stunned for 0.5 seconds (Cannot happen multiple times to the same target).

Sorcerer's Ball- Costs 1200 Gold. Adds no additional AD or AP, but adds the following effects to his abilities:
Q: Magic Extension: The range that Morgenstern can cast the tether is increased by 200.
W: Long Reach- The MP cost is doubled, but the range is increased by 300.
E: Scorching Spin- Units struck are burnt, dealing light damage-over-time to them after the initial strike.
R: The range is extended by 100, but damage dealt is cut by 1/4th.

King's Ball- Costs 2400 Gold. Adds 30% to Morgenstern's overall AD, but adds no additional effects to his abilities.

Q: Red Tether/Red Lash (Two Actives) (Range: 800; Range to cast ability- 900; Maximum Range of tether before it breaks) (MP Cost: 35/40/45/50/55 MP) (Cool-Down: 18/16/14/12/10 Seconds)
First Active: Morgenstern sends out a tendril that stops at the first target hit. The target is dealt light physical damage and tethered to Morgenstern's whip for the next 5 seconds. While they are tethered, both Morgenstern and his target can move freely (Albeit at a much slower pace for the target), and Red Tether becomes Red Lash. If Morgenstern or his target stray too far away the tether breaks and the ability is forced on cool-down.
Second Active: Morgenstern violently pulls the tethered whip off the target, causing it to flail about wildly, dealing physical damage to it and units around it, with an additional effect based upon the "Interchangeable Ball" Morgenstern currently has equipped.

W: Crackdown (Range:600) (MP Cost: 70 MP) (Cool-Down: 10/9.5/9/8.5/8 Seconds)
Active: Morgenstern slams down his whip in a straight line in the target direction, dealing physical damage to units in the radius, with an additional effect based upon the "Interchangeable Ball" Morgenstern currently has equipped.

E: Whip-Saw (Range:400) (MP Cost: 80 MP) (Cool-Down: 12/11/10/9/8 Seconds)
Active: Morgenstern flails his whip around himself, dealing physical damage to units around him, with an additional effect based upon the "Interchangeable Ball" Morgenstern currently has equipped.

R: Final Whiplash (Range: 900) (MP Cost: 100 MP) (Cool-Down: 120/105/90 Seconds)
Active: Morgenstern fully extends his whip and starts channeling for the next 6 seconds, spinning constantly in place as he does (In a manner similar to the "Ultimate Light" Attack seen in "Castlevania: Lords of Shadow") dealing physical damage to all units in range. Units closer to the edge of the attack rather than closer to Morgenstern himself, will take more damage as they will be battered by the current ball Morgenstern has, with an additional effect based upon the "Interchangeable Ball" Morgenstern currently has equipped.

Lore

Short Lore
A son of Demacian nobility, the grey-maned one known as Morgenstern uses his specially-made red whip to extend the reach of Demacia's justice to all. Equipped with a number of intriguing interchangeable balls to vary his approach to match any situation he requires, he is a paragon figure like his fellow Garen and Jarvan IV, to the people of Demacia and upholders of Justice everywhere. Known as the "Grey Paladin" to those who idolize him, and the "Grey Lasher" to his foes, he executes every action he takes with excellence and efficiency.

Long Lore

When training for combat as a youth, the young, blonde-haired Demacian noble named Morgenstern Richter was never drawn to the traditional swords, lances and other common weaponry the Demacian Military used. He desired a weapon that would allow him versatility in combat, allow him to use his vast imagination to concoct ways to attack his that opponents might not expect. One day, he watched his mother discipline a lax servant by whipping them. This got Morgenstern's young mind thinking about the possibilities of a whip as a weapon in combat. It was certainly unorthodox, and if he learned how to use it well, he could create ways of attacking that would satisfy his desires for a versatile weapon.

So, after prodding his father greatly on the matter, Morgenstern was allowed to bring a whip commonly used to discipline lazy servants or unwilling beasts-of-burden into the training area. His instructor was confused, but after some explanation from Morgenstern's father, allowed Morgenstern to proceed. The first lessons were hard, as Morgenstern had to learn how to use the whip first before he could even come up with any combat-worthy maneuvers or strategies. Countless backlashes from the whip, hitting himself with it, or other mistakes were all Morgenstern initially got out of training; But, as he became more used to it, he began to concoct methods to strike or flail his whip about in ways his instructor did not expect.  To add even more ideas, Morgenstern tied a metal ball to the end of the whip, giving it more force. He let his imagination run wild as the training sessions continued, and he continuously thought up new ways, some even as spur-of-the-moment ideas that popped into his head, tying new or unexpected objects to the end of the whip, and even switching them out mid-combat.

The final training session ended with Morgenstern ripping his instructor's practice sword from his grasp, and then flinging it into the air, ending his maneuver by shattering it with the metal ball on the end of his whip. He left the training room a master of his self-devised weapon. Using his family's great fortune, he was able to commission a specially-made whip, with a number of add-ons that he personally designed or commisioned, based around the objects he used in his training sessions. He would keep the add-ons not currently in use in a pouch he would keep on his person at all times, to let him get to them quickly if needed. Morgenstern entered the military and quickly proved his worth. His unorthodox weapon, although questioned at first, helped to formulate his legend; Thus earning him respect along the lines of Garen and other Demacian heroes. He was called the Golden Paladin, because of his often gold-colored clothes and his shoulder-length blond hair that whipped about in the wind like his weapon.

But, being a noble has its troubles. A common one of which being a target of assassins and other ne'er-do-wells. Morgenstern's father was a man of great standing in both the military and governmental branches of Demacia, having won a number of great victories both on the battlefield and in the council rooms. He held great sway on many decisions, and this influence he had made him and his family a threat for those of lesser rank that were power-hungry. They knew that they could not oust him of his seat in the council room, and the family had too clean of a record to bring them down through cultural blemishes. So they knew they had to resort to more shadowy means. Happenstances of slowly increasing danger began to occur to the members of House Richter. A loose bolt on a carriage wheel, leaving a part or other important event to find one's horse dead or stolen, or other events of suspicion. Slowly but surely, the events came closer and closer to home, and Morgenstern's father grew more and more uneasy, until each member of the family was accompanied by a small detachment of Demacian soldiers for their own protection during outings. This seemed to lessen the occurrences, but the true reckoning would happen during one night.

House Richter's End

A veritable army of assassins had descended upon the mansion of House Richter. Morgenstern himself fought with his whip and slew any opponent that came his way alongside the house-guards. Then, he came across a foe so formidable that even Garen had only fought her to a standstill.

"The Sinister Blade..." He thought to himself.

The red-haired woman simply smiled as she, Morgenstern and the house-guard eyed one another, waiting to see who would make the first move. Finally, the soldiers grew tired of the standstill, and rushed the female assassin, while Morgenstern stayed back. Simply tossing a dagger into the air, she caught the weapon and spun as the group of soldiers reared back to strike, slicing each man's throat with perfect efficiency. Not one of them survived her deadly spin. Presumably hoping to catch him off-guard, she tossed another at Morgenstern, who deflected it with ease and retaliated with a crack of his whip in her direction.

Katarina chuckled as she dodged his attack, and the two prowled about, wondering who would strike next. 

She then vanished, and reappeared behind him, bashing him with the blunt end of her dagger, hoping to dizzy him long enough for a stab or other fatal strike. Morgenstern simply rolled away, righted himself and countered with a strike on her hand with the metal ball on his whip, knocking her other weapon out of her hand, and before she could grab them, swung his whip around and shattered them with a precise strike with the metal ball. Katarina grunted in frustration, but then smiled when she noticed something.

She quipped, "Not half bad. But not good enough."

A blade suddenly pierced Morgenstern's chest. Blood flowed from his mouth as he looked behind him. Talon's shrouded person was what greeted his rapidly fading sight before he fell to his knees, grasping his chest in pain when Talon removed the weapon from the now gaping hole in it. Talon walked up to Katarina.

She asks, "Is that the last of them?" Talon nods silently, and the two leave Morgenstern to his fate. Morgenstern blacked out as both rage and pain seethed within him.

Eventually, his eyes opened again, to the sight of Garen and Lux, along with a detachment of Demacian soldiers inside a medical tent. He opened his mouth to try and speak, but no words came. Healers worked to stabilize his condition, and he switched between consciousness and unconsciousness throughout the whole ordeal there and in the hospital he was taken to. The process took months, and the magics used to heal his wounds turned his blond hair to grey, possibly as a token of the fortunes of his house and family. Finally, he grew stable enough to allow visitors. Garen entered, and sat next to his fellow warrior and brother-in-arms.

Morgernstern asked, "Were there any other survivors?"

Garen shook his head no, looking at the ground shamefully.

Garen replied, "We got word, and organized as fast as we could, but still came too late. We were fortunate to find you when we did. Any longer, and you would have joined them in death." 

Morgenstern simply nodded, accepting the outcome. The members of House Richter had served their nation honorably and proudly, and he could take solace in the fact that they died fighting for Justice, the death all true Demacians dream of. Graen looked up and said, "I suppose the title 'Golden Paladin' doesn't quite fit anymore, with that grey hair now." Morgenstern simply chuckled.

He replied, "The 'Grey Paladin' doesn't sound like a bad replacement, though."

Garen nodded, and left his friend to recuperate in peace. Morgenstern looked in the corner, seeing his weapon on the ground, with his pouch of attachments alongside it. He would regain his full strength, and reaffirm his title.

"A lesser man would seek Vengeance. I seek Justice."

Quotes

Selection
I come to give the Stripes of Justice!

Upon Starting a Game
The Grey Paladin has arrived.
No rift can stop Justice.
Time to whip them into shape.


Movement
Forward, always forward.
Onward, with courage.
Grey Paladin, Grey Lasher, call me what you will.
For Justice, to my dying breath.
Vengeance is the succor of criminals.
I will not stoop to such a despicable level.
Vengeance is not my course. Justice is.
Imagination is an asset.
My weapon may be strange, but I am not.
Justice can also be by whipping.
No criminal escapes their stripes.
Our strength, is found in our Justice.
We will prove our righteousness, by our actions.

Attacking
Bear your stripes!
A Lash for you!
They will not escape their stripes!
A strike for Justice!
Expunge the scourge!
I will give them their just reward.
Now you receive your stripes!
No criminal escapes Justice.
You brought this upon yourself!

Using Red Tether
Halt!
Not another move!
Stop right there!

Using Red Lash
Lash About!
Flail!
Give them their stripes!


Using Crackdown
Rraugh!
Lay them low!
Crash Down!

Using Whip-Saw
A spin for Justice!
Round About!
Spin!

Using Final Whiplash
For Justice!
The Final Lash!

Joke
Morgenstern starts jump-roping with his whip. He starts getting faster, and faster, until he trips and falls on his bottom. He stands up, rubbing it.
Let's see if I can break my record of 1000 jumps! Whoops! *Groans* Apparently not...
Jump-roping's a good way to keep in shape. Ack! For the most part...
Oh, this is nothing, you shoulda seen what my sister could do. Oops! *Groans*

Taunt
Morgenstern whirls his whip above his head, cracks it and then holds it taunt.
My stripes will hide your dishonors.
A Lash for every wrongdoing.
For every crime, a strike.

Taunting an enemy Katarina
If you think I am after revenge, you are wrong.
Time for a rematch.
I'll shatter every one of your daggers this time.

Taunting an enemy Talon
This time you won't catch me from behind.
No shadow can hide you from Justice.
Your stripes are LONG overdue.

Dance
Morgenstern starts doing Lasso Rope tricks with his whip.

Death
Morgenstern reels back from the force of the killing blow, and then looks forward while dropping his whip. He falls to his knees and then falls on his face.
To my dying breath, Justice...
*Breathes heavily*, then silence.
*Grunts in painful reaction*, For Demacia...

Character Relations

Garen and Lux Crownguard: Being a member of another noble house, Morgenstern enjoyed good relations with Garen and Lux in their youth and growing up. As adults and warriors in the service of their nation, their friendships have deepened as they pursue the cause of Justice.

Jarvan IV: Morgenstern acknowledges Jarvan IV as his prince and future liege, and thus enjoys a good relationship with him.
Here's Morgenstern, the next guy in my line of LOL CHamp Ideas. This one's a return to my common character/champion type: Fighter/Tank. His passive and lore are a little lengthy, so I don't blame you if you feel confused when you read them. Give me a comment if you are, and I'll try to explain it to the best of my ability.
© 2016 - 2024 chrisredre5
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